slippery 3/4 has a cheese: bar bs gur pengr ba gur yrsg pna or erfphrq ol n fgvpxl fyvccrel pengr naq n fgvpxl pengr, znxvat gjb pengrf ba gur evtug naq gur gbc cngu erqhaqnag
Well played! This game has its share of cheese solutions for sure. This was my first Puzzlescript game, and I (embarrassingly) failed to seek playtests at the time that I developed it.
I appreciate the report! I'm quite happy with a lot of what this game does, and I dream occasionally of coming back to clean it up - this particular level could stand a redesign.
Thank you, I'm glad you like it! I'm proud of this game and its twists and learned a lot about PuzzleScript while making it. I don't know that I'll make a sequel (maybe a level pack?), but I'll definitely be making more PuzzleScript games in the future.
You (and anyone) are welcome to crack open the source code and make/share levels if you have ideas you'd like to explore.
wait, there's a source code? nice! i'll go explore more, and hopefully get better at puzzlescript coding by looking at your code. maybe for imbue 2 you could expand on the lore? (although i care about the puzzles more haha)
edit: oh wow, you actually coded all possibilities of crates. i thought there was something smarter that you used (i thought you added a new collision layer for the second crate property). i like that you showed your scrapped levels!
When I started creating this, I tried to go that "something smarter" route, but I quickly found that I needed more specific implementations of crate types to allow for chained behaviors.
Well, I accidently skipped a few levels. I then went through the whole game a second time. I think there was only 3 or 4 levels that I couldn't figure out. The last level, I was able to get the enlightenment cube up and out from the bottom, but couldn't figure out how to get it over to the spot to make it merge with me. I'm assuming that's what is done.
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slippery 3/4 has a cheese: bar bs gur pengr ba gur yrsg pna or erfphrq ol n fgvpxl fyvccrel pengr naq n fgvpxl pengr, znxvat gjb pengrf ba gur evtug naq gur gbc cngu erqhaqnag
Well played! This game has its share of cheese solutions for sure. This was my first Puzzlescript game, and I (embarrassingly) failed to seek playtests at the time that I developed it.
I appreciate the report! I'm quite happy with a lot of what this game does, and I dream occasionally of coming back to clean it up - this particular level could stand a redesign.
wow, what a puzzle! please make imbue 2, i would definitely play it :)
Thank you, I'm glad you like it! I'm proud of this game and its twists and learned a lot about PuzzleScript while making it. I don't know that I'll make a sequel (maybe a level pack?), but I'll definitely be making more PuzzleScript games in the future.
You (and anyone) are welcome to crack open the source code and make/share levels if you have ideas you'd like to explore.
wait, there's a source code? nice! i'll go explore more, and hopefully get better at puzzlescript coding by looking at your code. maybe for imbue 2 you could expand on the lore? (although i care about the puzzles more haha)
edit: oh wow, you actually coded all possibilities of crates. i thought there was something smarter that you used (i thought you added a new collision layer for the second crate property). i like that you showed your scrapped levels!
When I started creating this, I tried to go that "something smarter" route, but I quickly found that I needed more specific implementations of crate types to allow for chained behaviors.
Ah, so that's why.
Nice Game! 4/5 ★
It would lack background music.
Well, I accidently skipped a few levels. I then went through the whole game a second time. I think there was only 3 or 4 levels that I couldn't figure out. The last level, I was able to get the enlightenment cube up and out from the bottom, but couldn't figure out how to get it over to the spot to make it merge with me. I'm assuming that's what is done.
You're on the right track.
This game is imbued with awesome cleverness. Great job! Hope you make many more games!
Thank you! Can I ask how far you've gotten?